ZRINK House Rules (Revision
and Effective Date: 5/29/07)
(At
ZRINK, the House Rules supercede and override the USA
Hockey Inline Rulebook where the two diverge on any given rule)
Game Format
§
3 Minute Warm-up ( Players are not allowed on the floor until the
Referees from the previous game signal the teams onto the floor)
§
Two 20-minute halves, running time with the following exceptions
(In an event of a long game, the Referee may adjust game clock to the wall
clock, and run time)
§
Goals. Allows Referees to communicate with the scorekeeper.
§
Stopped on Penalties to allow Referees to communicate with
scorekeeper.
§
Time Out’s
§
Puck/Ball shot out of play, stoppage is based on discretion of
Referee.
§
Serious injury (discretion of the referee.)
§
2 minute half time break. The teams switch sides.
§
3-minute running time Overtime period if the score is tied after
regulation. Clock does not stop except
for time out during overtime periods.
Shoot out, one for one up to five, competitions
will be used if after the overtime period, the score is still tied.
§
One timeout per team per game. If the timeout is not used during
regulation, it is still available during overtime. Should the timeout be used
during regulation, it is not available to be used during the overtime period. A
timeout may not be used to warm up a goaltender.
§
Mercy Rule: A 10 goal lead will result in running time and no
further stats will be taken other than penalties. Teams Are
encouraged to continue to play for the allotted time slot. The teams scheduled
will have exclusive use of the rink for that time slot.
§
To play a League Game, A team must present at least 1 Dressed
Goalie and 2 Skaters or no goalie and 5 skaters, if not the team forfeits the
game. During the forfeit, the teams who are scheduled to play have exclusive
use of the rink, for practice or a pick or half-court up game. Teams may be expelled from league play for
excessive forfeits with no refund of their fees. Forfeits will be recorded as 1 – 0.
§
The team of each game assigned the “Home” side must provide two
game pucks to the referees prior to play.
§
Three Coaches are allowed on the bench. One
§
Games cancelled due to inclement weather are posted on the web
site no less than two (2) hours before the game or event begins.
Uniforms &
Equipment
§
Each player of a given team must have a matching color jersey with
individual permanent 8” Min Iron On type numbers on the back. This rule will be enforced at the 3rd
game. Should a player not have the proper jersey, he will be unable to play
until a time in which his jersey is in compliance with the rest of the team.
§
All players must wear a HECC certified helmet, gloves, elbow pads,
shin guards, pants (no jeans or street pants) that cover the shin pads, and
jerseys that cover the elbow pads. NO shin pads or elbow pads are allowed to be
shown. Youth players must wear a mouth
guard and cage or full shield.
§
No colored tape or stick is allowed if it marks the floor. If a
player is found using a stick that marks the floor, the Referee will remove it
from the game. Should the player return with the same stick, he will receive a
minor penalty for illegal equipment.
§
Only HECC certified helmets are allowed. Any helmet not in
compliance with the HECC certification will be asked to leave and may only
return to the game with a HECC certified helmet.
§
Brakes on skates are not allowed.
§
Any stick that shows sign of splinting, upon discretion of the
referee, may be removed from the game and not returned until taped and
inspected by the referee.
Miscellaneous
§
ALL Players and Coaches MUST
sign waivers prior to participation.
Spectators are welcome to watch, but understand the dangers of flying
pucks or sticks. Spectators will hold
harmless the Zrink for inadvertent contact from pucks or sticks.
§
After game 4, the rosters are closed. A maximum of 14 players +
Goalie are allowed on the session roster. Players must play a minimum of 5
games to be eligible to compete in the playoffs and championship. Challenges to this rule must be submitted in
writing, 24 hours before the game begins.
§
Adult teams may use a substitute goalie from any other team in
their division, or lower. In youth
leagues, the goalie must be age-appropriate for the league.
§
Away teams must wear pinnies, if needed.
§
The Home team may provide an IPOD to be played providing that they
do not contain improper language.
§
If a referee smells any alcohol on a players
breath, the player will be asked to leave.
The consumption of alcoholic beverages on ZRINK property is strictly
forbidden.
§
Teams are in charge of their fans.
Teams may be penalized if fans get out of control.
Summary of Playing
Rules
§
No Icing and No Off sides.
§
Minor Penalties are 2-minutes and Double Minors
are 4-minutes from the drop of the puck.
§
Major Penalties are 5-Minutes from the drop of
the puck. ALL Major Penalties come
with an automatic game misconduct.
§
Misconduct Penalties are 10-Minutes but are not a
power play man advantage.
§
Coincidental Minors: When 1 minor is called on players from each
team at the same stoppage of play. The result is a 2 minute penalty for each
player. This is an offsetting penalty that keeps the teams at even strength, or
at what ever strength the teams were at prior to the penalty. Since this is not
a power play situation, the time does not go up on the penalty clock, and both
players must serve the full 2 minutes, then wait for the next whistle stoppage
of play. Should a player return to the surface prior to the next whistle, he
will receive another minor penalty for “Too Many Men” .
§
All face off’s are only taken at face-off
dots.
§
All penalties called against a team in their offensive zone, the
face-off will take place at the High face-off dot inside their zone.
§
A
§
Stick Slamming: ANY PLAYER AGGRESSIVELY SLAMMING
HIS STICK ON ANY PART OF THE ZRINK
FACIL
§
In the Crease: A player in the crease during
play may receive a verbal warning during play. However, any goal scored while an
offensive player, or part of his stick, is in the crease will result in the
goal being waived, and the ensuing face-off to be at the High Dot.
§
High Sticking: A player may raise their stick to
call for a pass. Should a player, with their
stick above their shoulders contact an opposing player, then a High Sticking
Penalty will be assessed. Any High Sticking Penalty that causes an injury to an
opposing player may, upon the discretion of the Referee, be accessed a Major
and a Game Misconduct.
§
Fighting: Any player who initiates a fight
will receive a Major Penalty, Game Misconduct, and shall also be suspended from
the rink for a three week minimum. Any
Player involved in a fight initiated by another player will receive a Major
Penalty, Game misconduct and a minimum one game suspension for the next
scheduled game for that team. All Game Misconducts are subject for review
pending additional suspension time.
§
A Minor or Double Minor penalty shall be assessed to a player who, having
been struck, retaliates with a punch or an attempted punch. However, at the
discretion of the Referee, a major penalty shall be assessed if the player
continues in the altercation.
§
Coincidental Majors are cancelled out and are not served.
Suspensions
Suspensions
are determined by the ZRINK Disciplne committee. Determinations are typically made within 48
hours of the game following the guidelines below:
§
3 Penalties in 1 game results in a game misconduct. A misconduct does not count as 1 of the 3.
§
3 Game Misconducts results in a 1 Game Suspension.
§
30 Penalty Minutes accumulated over a season results in a 1 game
suspension. If a player reaches 40 minutes, it’s an additional 1 game
suspension. Minutes do not carry over into the playoffs or into the following
season. Minutes from Misconducts do not count towards the total number of
penalty minutes.
§
A Game Misconduct for Abuse of an Official may carry a 1 game
suspension or more.
§
All suspensions must be served on the next scheduled game of that
team, and may include other teams on other nights of play, including playoffs
and championships. Suspensions of the offending player will be carried into the
next season, or the next game in future seasons. Two suspensions within the same season may
result in expulsion.
§
Threatening or assaulting any employee or referee of ZRINK will
result in a minimum of a one year suspension.
Ejections
§
All Players receiving Game Misconducts are ejected from the game,
but may stay on the property to watch the remainder of the game ONLY
IF they can do so while exhibiting behavior deemed acceptable to the
ZRINK Staff and Referees. Misconduct off
the rink will result in assessed penalties that will carry forward to future
games and sessions if necessary, and could ultimately result in the permanent
suspension of a player’s privileges.
Tie Breaker Sequence
1.
Points (PTS)
2.
Most Wins (WIN)
3.
Goals For (GF)
4.
Goals Against (GA)
5.
Fewest Penalty Minutes (PIM)
6.
Coin Toss